Saturday, 22 December 2012
Old Man Update
Been taking a break for the past few weeks and only been working on this guy every now and then so haven't finished him yet. In the middle of texturing at the moment.
Wednesday, 19 December 2012
Test Sculpt
Sculpt I did as a test to see if I was right for a job. Took roughly 6-7 hours to sculpt and less than two hours to paint it up quickly. And it got me the job! :D
Friday, 30 November 2012
2012 Showreel
Nicole Padilha 2012 Showreel V2 from Nicole Padilha on Vimeo.
Breakdown List - Walter White Sculpt - Personal project. Sculpted and rendered in Zbrush. The Janitor - Personal project. Modelled in Maya 2012 and sculpted in Zbrush 4r2. I also textured him using Mari 1.5v1 and Mudbox 2012. Lighting done by Madeleine Bunter. Rendered in Arnold Renderer. Pregnant Creature - Part of a school VFX group project. Modelled in Maya 2012 and sculpted in Zbrush 4r2. I also textured the model in Mudbox 2012. The set in the first shot was modelled by Juliana Penteado and Adam Dalrymple. I also textured most items of the set, including the stasis pod. Lighting and rigging done by Madeleine Bunter and animation by Josh Reh. Rendered in MentalRay.Wednesday, 28 November 2012
New Old Man Character
Still in the early stages.
Needed a break from school work today so I modelled this up for fun. Used the head from that 30 Min Zbrush Sculpt I did a while ago and modified it.
I intend on getting him in a pose and sculpting that but thought I should start by modelling him in an A Pose in case someone wants to rig him. Really regret not doing that with my janitor...
Needed a break from school work today so I modelled this up for fun. Used the head from that 30 Min Zbrush Sculpt I did a while ago and modified it.
I intend on getting him in a pose and sculpting that but thought I should start by modelling him in an A Pose in case someone wants to rig him. Really regret not doing that with my janitor...
Friday, 23 November 2012
Friday, 16 November 2012
Walter White Finished Sculpt
Wednesday, 7 November 2012
Walter White WIP
Here's something I've been working on for the past two weeks along side the Janitor to go on my showreel.
The sculpt is finished, besides the shirt. I've also finished painting all of his maps for the skin, just have to set up triple S skin in Maya.
Things left to do:
- Sculpting and texturing the shirt
- Creating the eyes
- Using shave and a haircut for the eyebrows, goatee and eyelashes
- Lighting
- Rendering
Also thinking of making a blendshape, just to have some sort of movement when I render it out.
Going to be very busy these next few weeks...
Sunday, 4 November 2012
Saturday, 27 October 2012
Completely Unintentional Render
So I was tweaking the lighting to do a 360 of my character and somehow, I have no idea how, it rendered like this. I'm completely baffled as to how I got this result but hey, it looks awesome!
Monday, 22 October 2012
The Janitor (Update)
That's right! I've decided to continue this guy again. Been doing some serious sculpting on him and I gotta say, previous screenshots I took of him earlier look hideous... :S
Pretty happy with how he's turning out, sculpting and modelling is almost done, then moving on to texturing in Mari (for the first time!).
Pretty happy with how he's turning out, sculpting and modelling is almost done, then moving on to texturing in Mari (for the first time!).
Sunday, 21 October 2012
Another Creature Render
Batch rendering at the moment, here's a quick composite of the character with an Ambient Occlusion map.
Tuesday, 16 October 2012
Monday, 8 October 2012
Friday, 5 October 2012
VFX Project
So this is currently what my new group at school are working on. Our idea was to create a digital set of a laboratory experimenting on strange creatures, and composite ourselves (me) into the set.
We decided to use a real-life setting, project it onto geometry and build props and a set extension for it.The location we went for is Middle Head in Sydney, an old military fortification.
Here's a concept painting I did for our environment..
Since then, our actual 3D set has changed drastically from its original concept....haha. I'll put an image/video up of it once it's completely finished.
Anyways, myself and another member of the group were given the task to create the creatures which would be inside the lab. Here are a couple of concept drawings of my creature.
I was originally leaning more towards the mermaid-like creature depicted above, until another member of my group suggested maybe I do a pregnant creature where you can see the baby inside her belly.
I figured that was a pretty interesting idea and decided to go for it.
Zbrush Sculpt..
We decided to use a real-life setting, project it onto geometry and build props and a set extension for it.The location we went for is Middle Head in Sydney, an old military fortification.
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Middle Head |
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Draw-Over |
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Final |
Anyways, myself and another member of the group were given the task to create the creatures which would be inside the lab. Here are a couple of concept drawings of my creature.
I was originally leaning more towards the mermaid-like creature depicted above, until another member of my group suggested maybe I do a pregnant creature where you can see the baby inside her belly.
I figured that was a pretty interesting idea and decided to go for it.
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Made a quick alien body mesh out of the female base mesh I had made a little while before |
Zbrush Sculpt..
Skin test render- Struggled a little with the colour but ended up settling on a fleshy skin tone.
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Please ignore the annoying portal lights on the back |
You might be wondering, "hey Nicole, that's cool and all but where's the baby in the see-through stomach?"
Well...that didn't happen, I wasn't too sure on how exactly I would go about doing that and also I ran out of time and had to move on to texturing the set. But that's not to say it won't! Although it probably won't be in the final project, I might come back to this character and make that darn baby! Maybe...
Well...that didn't happen, I wasn't too sure on how exactly I would go about doing that and also I ran out of time and had to move on to texturing the set. But that's not to say it won't! Although it probably won't be in the final project, I might come back to this character and make that darn baby! Maybe...
The Janitor - Work In Progress
Since I have a bit of a problem of starting side projects and not finishing them, I've decided to make this post so as to motivate me to complete this guy...later. Haha. I'll hopefully get around to this once again in a few months, maybe sooner. If I haven't and you care enough to see the finished product, please nag me for it.
Some parts I haven't really worked on at all so they look a little dodgy right now (eg. the arms...ahh! D:) |
The Mummy Project
Earlier this year at school, we were given a project to create a 2 minute short film. So myself and 6 others decided to make a slapstick cartoon revolving around two rival mummies who are resurrected one night in a museum and are fighting over an ancient "Book of the Dead".
During this project I was given the role of art director and character artist. Here are some concept sketches and models of the mummies.
Messing with blendshapes...
Production hasn't yet been completed as we had to move on to other projects but we are re-visiting it every now and then. For more info on our project, feel free to visit: http://the-archaeologists.blogspot.com.au/
During this project I was given the role of art director and character artist. Here are some concept sketches and models of the mummies.
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Statues of the mummies placed in the museum |
Messing with blendshapes...
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Production hasn't yet been completed as we had to move on to other projects but we are re-visiting it every now and then. For more info on our project, feel free to visit: http://the-archaeologists.blogspot.com.au/
Thursday, 27 September 2012
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